How to launch your league: timeline from draw to kick-off

February 21, 2026
Why a draw-to-kick-off plan boosts sign-ups
A great league launch feels easy. People know what to do. They join fast. They invite others.
This guide is for Fantasy Football (is Prediction Game in English) in the OfficeFantasy style. That means you predict match results. You do not pick players.
Use this as a simple project plan with a clear rollout timeline and key milestones.
What you need before you start (one short checklist)
Set these up first. It keeps the launch smooth.
- Goal: staff engagement, customer retention, leads, or club community
- Audience: employees, clients, members, or mixed
- Prize plan: weekly and overall prizes (small works well)
- Rules: scoring, tie-breaks, late entry policy
- Owner: one person to run it, one backup
- Comms: email, Teams/Slack, posters, QR code
Timeline overview (from draw to kick-off)
Below is a practical launch timeline you can run in any business, sports club, or marketing team.
Milestone 1: Within 24 hours of the draw — lock your league plan
Do these tasks on day 1.
- Confirm the league name and who can join
- Set scoring rules in plain words
- Pick prize types (vouchers, days off, merch, bar tab)
- Decide your “story”: bragging rights plus simple rewards
Tip: Keep rules short. One screen is enough.
Milestone 2: Days 2–4 — build the league and test the journey
Now make it real.
- Create the league and join link
- Set the start date and cut-off time
- Test on mobile in under 60 seconds
- Ask 3 people to do a quick test join
Your key metric: “Can someone join and place a prediction in 2 minutes?”
Milestone 3: Days 5–7 — launch to your core group first
Start with a smaller group. This creates early buzz.
- Invite team leads, captains, or office champions
- Ask them to invite 5 more people each
- Share a simple “How it works” card:
- Predict match results
- Get points
- Climb the table
Keep the message short. One call to action.
Milestone 4: Week 2 — full launch and marketing push
This is your main rollout.
- Send a launch email with:
- join link
- prize summary
- deadline for first predictions
- Post twice on internal channels
- Add posters in high-traffic spots (reception, break room, clubhouse)
- If you have customers, add it to:
- newsletters
- order follow-ups
- in-venue screens
Make the deadline clear. Urgency lifts entries.
Milestone 5: 7–3 days before kick-off — drive the last 30%
Most people join late. Plan for it.
- Send a “Last chance to join” message
- Share a simple leaderboard teaser (even if empty)
- Highlight a weekly prize to boost early predictions
- Give managers a one-line script to share in meetings
Keep it friendly. Keep it fast.
Milestone 6: 48 hours before kick-off — reduce admin work
This is where organisers win time back.
- Confirm who handles questions
- Prepare 3 copy-and-paste replies (rules, deadline, join link)
- Schedule reminders for:
- first match
- weekly deadline
- mid-tournament push
If you want a solid process, use a simple project checklist like the one in this CIPD project management factsheet.
Milestone 7: Kick-off week — make it feel live
Energy matters more than perfection.
- Post a welcome message on day 1
- Share “Matchday reminder” messages
- Celebrate early leaders
- Share one fun stat each week (most accurate predictor, biggest upset)
Short posts work best. One image helps.
A simple weekly rhythm (keeps engagement high)
Use the same cadence each week:
- Monday: fixtures this week + quick reminder
- Matchday: “Predictions close soon”
- Next day: winners + leaderboard + next prize
This takes minutes. It keeps people coming back.
Common launch mistakes (and the easy fixes)
- Too many rules: cut them down to 5 lines
- Big prizes only: add small weekly wins
- No reminders: schedule them once, then relax
- Late clarity: say again that it is prediction, not players